@:value(true)staticSTRICT:Bool = true
staticget():RenderContext
staticinlinegetType<T>(cl:Class<RenderContext>):RenderContext
elapsedTime:Float
engine:Engine
frame:Int
globals:Globals
textures:TextureCache
time:Float
clearCurrent():Void
dispose():Void
fillGlobals(buf:Buffers, s:RuntimeShader):Void
fillParams(buf:Buffers, s:RuntimeShader, shaders:ShaderList):Void
@:value({ opt : false })inlinegetParamValue(p:AllocParam, shaders:ShaderList, opt:Bool = false):Dynamic
setCurrent():Void