The base filter class, you can extend it in order to define your own filters, although ShaderFilter will be the most straightforward way to define simple custom filter.

Keep in mind that filters use internal Object resolution to render its content, hence scaling of the filtered object would not increase the rendering resolution. For example, 20x20px Bitmap with scale = 2 will render onto 20x20 filter texture if filter is attached to it directly, but if filter is attached to the parent of that bitmap, filter will render 40x40 texture. Another thing to be aware of, is that Scene.scaleMode does not affect filter resolution either, and upscaling contents with scaleMode would not upscale the resolution of filtered content.

Filters limit their render area dictated by bound object boundaries, Filter.autoBounds and Filter.boundsExtend variables and Filter.getBounds method. See their respective docs for details.

For optimization purposes, rendering boundaries are clipped by scene viewport and nothing will be rendered offscreen.

Static variables

@:value(false)staticdefaultUseScreenResolution:Bool = false

Defines default value for Filter.useResolutionScaling.

Variables

@:value(true)autoBounds:Bool = true

When enabled, rendering bounds of the filter will be expanded by Filter.boundsExtend in all directions. Otherwise filter should provide custom bounds through Filter.getBounds call. Default : true.

@:value(0.)boundsExtend:Float = 0.

Rendering texture boundaries extent. Increases the rendering area by twice the Filter.boundsExtend value. Automatically applied to object bounds when autoBounds = true or Filter.getBounds is not overridden. Does not affect boundaries when autoBounds = true and boundsExtend is less than 0.

@:value(true)@:isVarenable:Bool = true

When filter is disabled, attached object will render as usual.

@:value(1)resolutionScale:Float = 1

Custom rendering resolution scaling of the filter.

Stacks with additional scaling from Filter.useResolutionScaling if enabled.

@:value(false)smooth:Bool = false

When enabled, filters on not Object which are not Drawable will use bilinear filtering when displayed and some filter will also use bilinear filtering on intermediate textures.

@:value(defaultUseScreenResolution)useScreenResolution:Bool = defaultUseScreenResolution

Use the screen resolution to upscale/downscale the filter rendering resolution.

Stacks with additional scaling from Filter.resolutionScale if enabled.

Methods

bind(s:Object):Void

Sent when filter is bound to an Object s. If Object was not yet allocated, method will be called when it's added to allocated Scene.

draw(ctx:RenderContext, input:Tile):Tile

Renders the filter onto Texture in input Tile.

getBounds(s:Object, bounds:Bounds, scale:Point):Void

Method should populate bounds with rendering boundaries of the Filter for Object s. Initial bounds contents are undefined and it's recommended to either clear them or call s.getBounds(s, bounds). Only used when Filter.autoBounds is false.

By default uses given Object bounds and extends them with Filter.boundsExtend. Compared to autoBounds = true, negative boundsExtend are still applied, causing rendering area to shrink.

Parameters:

s

The Object instance to which the filter is applied.

bounds

The Bounds instance which should be populated by the filter boundaries.

scale

Contains the desired rendering resolution scaling which should be accounted when constructing the bounds. Can be edited to override provided scale values.

sync(ctx:RenderContext, s:Object):Void

Used to sync data for rendering.

unbind(s:Object):Void

Sent when filter was unbound from an Object s. Method won't be called if Object was not yet allocated.