h2d.filter

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AbstractMask

A base class for filters that utilize separate Objects as a masking object.

Ambient

A ColorMatrix filer that applies color correction depending on the masked area.

Bloom

Applies a bloom effect to the filtered Object. Produces feathers to light areas in the objects.

Blur

Utilizes the h3d.pass.Blur render pass to perform a blurring operation on the filtered object.

ColorMatrix

Applies a color correction filter based on the provided matrix.

Displacement

Applies a normal map to the filtered Object in order to displace pixels.

DropShadow

Adds a soft shadow to the filtered Object.

Filter

The base filter class, you can extend it in order to define your own filters, although ShaderFilter will be the most straightforward way to define simple custom filter.

Glow

Adds a glow backdrop to the filtered Object.

Group

Applies an array of Filters to a single Object with several limitations.

InnerGlow

Adds a glow backdrop to the filtered Object.

Mask

Performs an arbitrary shape masking of the filtered Object.

Nothing

A filter that renders nothing.

Outline

Provides a solid color outline to the filtered object by utilizing h3d.pass.Outline render pass.

Shader

The base class for simple filters that don't need specialized render passes and rely completely on the shaders.

ToneMapping

Applies a color correction that emulates tonemapping.