Constructor

new()

Variables

read onlycurrentSample:Int

dirty:Bool

ends:Float

node:AudioBufferSourceNode

offset:Float

starts:Float

Methods

clear():Void

readjust(time:Float, source:SourceHandle):Float

restart(source:SourceHandle):Void

set(buf:BufferHandle, grainOffset:Float):Void

start(ctx:AudioContext, source:SourceHandle, time:Float):Float

@:value({ immediate : true })stop(immediate:Bool = true):Void