new()
cameraInvViewProj:Matrix
drawIndirectDiffuse:Bool
drawIndirectSpecular:Bool
emissivePower:Float
gammaCorrect:Bool
irrDiffuse:SamplerCube
irrLut:Sampler2D
irrPower:Float
irrRotation:Vec
irrSpecular:SamplerCube
irrSpecularLevels:Float
showSky:Bool
skyColor:Bool
skyColorValue:Vec
skyHdrMax:Float
skyMap:SamplerCube
cameraPosition:Vec
@:value(0)read onlypriority:Int = 0
setPriority(v:Int):Void
Shader priority should only be changed before the shader is added to a material.
toString():String