Screen space ambient occlusion. Uses "Scalable Ambient Obscurance" [McGuire12]
new()
bias:Float
cameraInverseViewProj:Matrix
cameraView:Matrix
depthTexture:ChannelTextureType
depthTextureChannel:Channel
fovTan:Float
intensity:Float
microOcclusion:ChannelTextureType
microOcclusionChannel:Channel
microOcclusionIntensity:Float
noiseScale:Vec
noiseTexture:Sampler2D
normalTexture:ChannelTextureType
normalTextureChannel:Channel
numSamples:Int
numSpiralTurns:Int
sampleRadius:Float
screenRatio:Vec
useWorldUV:Bool
flipY:Float
@:value(0)read onlypriority:Int = 0
setPriority(v:Int):Void
Shader priority should only be changed before the shader is added to a material.
toString():String