new()
Quality:Int
cameraInverseViewProj:Matrix
cubeDir:Matrix
cubeTexture:SamplerCube
depthTexture:Sampler2D
fixedColor:Vec4
hasFixedColor:Bool
hasNormal:Bool
isCube:Bool
isDepth:Bool
isDepthDependant:Bool
normalTexture:Sampler2D
offsets:Array<Float>
pixel:Vec
smoothFixedColor:Bool
texture:Sampler2D
values:Array<Float>
flipY:Float
@:value(0)read onlypriority:Int = 0
setPriority(v:Int):Void
Shader priority should only be changed before the shader is added to a material.
toString():String