Static methods

staticrun(shader:ScreenShader, output:Texture, ?layer:Int):Void

Constructor

new(shader:T, ?output:Array<Output>)

Variables

Methods

inlineaddShader<T>(s:T):T

dispose():Void

inlinegetShader<T>(cl:Class<T>):T

inlineremoveShader(s:Shader):Bool

render():Void