This page covers the differences and use cases of the three main pointer types; cpp.ConstRawPointer
and cpp.RawPointer
, cpp.ConstPointer
and cpp.Pointer
, and cpp.Star
.
cpp.RawPointer
As the name says, just bog standard c pointers. e.g. the following haxe function
function foo(cpp.RawPointer<int> bar) {}
will produce the following C++ function
void foo(int* bar) {}
No special magic going on here. The cpp.RawPointer
s can also be used like arrays from the haxe side making them very useful for representing c arrays. e.g. The following c++ struct
struct Foo {
uint8_t bar[5];
};
could be externed with the following haxe class and the foo
variable could be indexed like a standard haxe array.
extern class Foo { var cpp.RawPointer<cpp.UInt8> bar; }
The downside with these is that its not ergonomic from a haxe pov to represent and consume pointers to objects.
extern class Foo { function bar():Int; } function myFunc(foo:cpp.RawPointer<Foo>) { // Have to use [0] ... trace(foo[0].bar()); }
They also cannot be used in any situations where Dynamic is expected (explicitely or implicitly).
Array<cpp.RawPointer<int>> // Will generate code which gives C++ compiler errors.
cpp.Pointer
Similar to the above, but with some key differences. The code they generate does not map directly to pointers, but instead to a special ::cpp::Pointer<T>
struct.
function foo(cpp.Pointer<int> p) {}
void foo(::cpp::Pointer<int> p) {}
This type lives on the stack so does not contribute to GC pressure, it also is compatible with Dynamic, so you can pass cpp.Pointer
types into dynamic places and use them with generic arguments. This type also contains loads of convenience functions for reinterpreting the pointer, arithmetic, conversions to haxe arrays and vectors, etc, etc. There are also member fields for accessing the cpp.Pointer
as a cpp.RawPointer
or cpp.Star
.
It also retains the array access that cpp.RawPointer
does. On top of this the ::cpp::Pointer
type has implicit to and from conversions for the underlying pointer, which means you can extern the following function
void foo(int* v) {}
with this haxe function
void foo(v:cpp.Pointer<Int>) {}
You don't need to use cpp.RawPointer
here, you can use cpp.Pointer
and all the convenience it provides. So why would you ever want to use cpp.RawPointer
if cpp.Pointer
does everything it does and is compatible with more of haxe's type system.
Function signatures.
cpp.Pointer
is an actual C++ class implemented in the hxcpp runtime, so if you had the following c function which takes in a function pointer.
typedef void(*bar)(int*)
void foo(bar func) {}
you could not use the following haxe function to generate a function pointer to pass into it.
function haxe_foo(cpp.Pointer<int> v) {}
function main() {
cpp.Callable.fromStaticFunction(haxe_foo);
}
That fromStaticFunction
call will generate a function pointer with the signature of void(*)(::cpp::Pointer<int>)
which is not compatible with the function pointer bar
.
cpp.Star
This is the last pointer types and like cpp.RawPointer
it generates raw C pointers in the output code, the key difference is that this type does not support array access and will auto de-reference when accessing the underlying data. This means it's ideal for representing pointers to objects. E.g. the following C++
struct Bar {
int baz();
};
bar* foo();
could be externed using cpp.Star
to make calling the baz
function more ergonomic.
extern class Bar { function baz():Int; } extern function foo():cpp.Star<Bar>; function main() { final bar = foo(); trace(bar.baz()); }
No weird [0]
like you would need to with cpp.RawPointer
and since it is an actual pointer it can be used in function signatures unlike cpp.Pointer
.
However, like cpp.RawPointer
it is not compatible with Dynamic. But as previously mentioned cpp.Pointer
has functions for wrapping a cpp.Pointer
and accessing its underlying pointer as a cpp.Star
so you can get the best of all worlds with cpp.Pointer
.